Talk:Unreal Tournament

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Community[edit]

The information regarding the popularity of community modding is common knowledge under classical rules for such. I feel it does not need serious citation for anything beyond mention of specific mods and their popularity. Attempts to require a citation for the fact that UT was immensely popular and was one of the primary factors, along with Q3:A, in mainstreaming the idea of mods for shooters is absolutely ridiculous pedantry. ~J


The mods section seems somewhat random. Lots of mods have descriptions that make me suspect they were merely put there for advertisement. Could someone with knowledge of actually popular UT mods compile a better list? 62.251.111.252 00:05, 14 May 2006 (UTC)[reply]

  • I could probably go over it. Stuff like "Weaponlord" I've never heard of and its entry is amusingly amateurish and glowing. – Lunarbunny 08:07, 3 June 2006 (UTC)[reply]

This article reeks of informalism. AllStarZ 16:06, 20 June 2006 (UTC)[reply]

Have removed the UT-Vehicles section from Mods. I felt it was very POV and there as advertisement for the mod. It seemed as though certain parts of it weren't even being serious, e.g. "No, seriously, I made a tank out of a tree!" Brophmeister 03:38, 28 May 2007 (UTC)[reply]

The community section is a horrible example of writing without reasearch, and almost entirely fully opinionated, and don't get me started on the section about clans and such, which reads like a large advertisment. I would suggest a large-scale rewrite at the very least unless some sources can be cited. -ABigBlackMan (talk) 14:51, 11 April 2008 (UTC)[reply]

I'd advise removing the section, per WP:V. Many of the groups/organizations mentioned may well fail WP:Notability too. Marasmusine (talk) 17:03, 11 April 2008 (UTC)[reply]

Wow![edit]

I should probably start cleaning this article up myself. I was a reviewing member of the Modsquad on PlanetUnreal.com and have more than a passing familiarity with the game and the popularity of various mods as the game's community grew and flourished. Back in 2001 and 2002 I won grand prize at LAN parties in the Silicon Valley against all comers - using a borrowed Voodoo5 the best card in the world for Unreal Tournament due to its unrivalled performance on 3dfx's proprietary Glide API. I don't see the U4e mod mentioned, there are some incorrect statements regarding certain weapons and a lot of information about Unreal Tournament's relation to the original Unreal needs to be added. If one of you guys has dibs go ahead, but I'd really like to work on something I'm VERY comfortable with that seems to be professionally abandoned on Wikipedia at the moment. dreddnott 01:41, 20 July 2006 (UTC)[reply]

This is from another reader but if any one does update the mods list I wouldnt mind seeing a great World War II mod called The Third Reich noted. It was released about 2 months after UT2k3 came out and didnt get the popularity it deserved. It had the usual U.S. VS the Germans but implimented a system that Infiltration used for game pace and damage. The mod doesnt have any actuall links for downloads and has kind of fallen off the earth from what I have seen. 72.83.118.187 01:37, 20 March 2007 (UTC)[reply]

Change the Shock Rifle image. The black background makes it hard to see the weapon. 72.83.118.187 01:37, 20 March 2007 (UTC)[reply]

Moving article?[edit]

I would like to move this article to another page, so i can make a new Unreal Tournament Page, with a bulletlist of the available UTs.

  • Unreal Tournament 1 (aka UT99)
  • Unreal Tournament 2003 (aka UT2k3)
  • Unreal Tournament 2004 (aka UT2k4)
  • Unreal Tournament 2007 (aka UT2k7)

So the other pages get some more visits and edits too.

What would you people think about this idea? Your pros and againsts?

I would think a better idea is to make a Unreal TOurnament series article. Someone moved it to "Ut1". That is not a popular name for this game to my knowledge. K1Bond007 19:02, 22 July 2006 (UTC)[reply]
Heh, figured it wasn't going to be long before it got switched back (not that I personally cared). I think that we keep the proper title for the game, Unreal Tournament, and leave the Unreal Series template at the bottom to do the work. — Lunarbunny 07:26, 23 July 2006 (UTC)[reply]
Well, I guess there are some real unrealtournamentpatriotistic players out there, that are oldskool ut99 players and don't want to see it along a page with the other UT's. IT frustrates me a bit, because if i type unreal tournament it refers me to this page, and thats too much honour in my point of view for this game. The other tournaments are, just as the first ut, good videogames and therefore all belong to Unreal Tournament. But if this is what the people want, i don't have a choice.--NeiNie 10:12, 23 July 2006 (UTC)[reply]
The thing is that Unreal Tournament is the proper title of the original game, and the list placed was more fit to be under Unreal Tournament series or Unreal Tournament (disambiguation). Maybe have the disambiguation line underneath the title like some other pages (Turkey seems a fitting article to demonstrate this as I'm currently vacationing here :D). — Lunarbunny 17:04, 23 July 2006 (UTC)[reply]
It is not too much of an honor at all because without the original Unreal Tournament the later versions would not exist nor would they have sold as well as they did. Additionally, as much as the UT 2004 fans want to deny it, the original proved to be an enduring success based on online player counts (of real humans, not bots) at a given time after each game's release, and it is an injustice for the UT 2004 community to pretend otherwise. Furthermore, many serious Unreal Tournament players have questioned whether or not UT 2003 and UT 2004 are real sequels; some people regard them as abject failures and completely different games. -- WhipperSnapper

Ehm.. wikipedia is an encyclopedy. And since the makers didnt introduce unreal tournament 2003 and 2004, they implyed that it is a part of a serie. So, what people think about it isnt really objective. And following the makers's intensions is. The way i see it. So dont try to share your opinion about the game. But I said: its okay, if this is what the people want, they can get it like this. End of discussion for me, unless people share my vision about unreal tournament.. but they dont.NeiNie 21:04, 6 August 2006 (UTC)[reply]

There has never been a compelling comparison between player counts in Unreal Tournament and it's sequels. It's generally accepted that the GameSpy stats (www.gamespy.com/stats) for some reason grossly overestimate the amount of players in UT2003 and UT2004 (generally by about 400%, can be more depending on the time of day), however no real alternative besides manual player counts exists. Without citation, the comment about the difference in gameplay quality and player numbers between Unreal Tournament and it's sequels has no place in what is supposed to be an encyclopedia. 213.10.112.111 00:32, 16 August 2006 (UTC)[reply]

The evidence is my testimony (and that of others) of having seen the player counts for UT '99 CTF back in 2001 (two years after its release) and having seen the player counts (for humans and not bots) of UT 2004 CTF in 2006 (two years after its release). In 2001 you could open the UT '99 CTF server browser and find 3000+ people on the public CTF servers almost 24/7. In contrast, in 2006 if you look at the UT 2004 CTF servers and then examine servers to determine the number of real human players and not bots, you'll find that the number pales (very very dramatically) in comparisson to the number who played UT '99 in 2001. Regarding my comment about how many serious UT '99 players felt about UT 2003 (and, by implication, the style of UT 2004) you can go read threads on discussion forums from September and October 2003. This is about truth and justice, and I think that people who are new to the games should know the real story, even if it isn't touchy-feeley. (August 18, WhipperSnapper))


(small coment) it would worth mention also that the ps2 version didnt have internet play BUT have lan play, using stantard ethernet. (up to 16 players)



I realize that it's off the radar for most Unreal Tournament players, but would it be possible to give some mention to the demo version that came before the full release? There were several iterations, before the final 348 incarnation was settled on. Apart from the heritage, and the fact that taster versions are a common marketing gimmick, please consider the following...

I appreciate that it might be a source of some amusement to Unreal veterans, but there's a very dedicated and resilient community of Unreal Tournament demo players about still. We coalesce around a handful of demo specific websites - utdemo.com, rockemhard.com, -NN- messageboard primarily - have around 40 active servers, and some 300 or 400 regular players.

We're a plucky bunch and a bit under-represented. Many own copies of the 'Full Version', but choose to remain with demo because of the close-knit community and slightly different game architecture - it's really a microcosm of the best features of the retail edition, distilled down into a more compact package.

Not sure if my memory is correct on this... but didn't the demo release get postponed by one day because of a hurricane near Epic's offices? RobChafer 13:57, 25 August 2007 (UTC)[reply]

Cheats section[edit]

I've edited this section to be a bit more presentable. However, I'm not too sure whether or not a Cheats section is even appropriate for Wikipedia. If it isn't, feel free to remove it. Matt489Talk 22:26, 28 January 2007 (UTC)[reply]

Sound? (Music, Effects)[edit]

Is there any information about who composed the music? —The preceding unsigned comment was added by 210.237.247.63 (talk) 12:42, 1 February 2007 (UTC).[reply]

Alexander Brandon and Michael Van Den Bos are 2 of the composers. There may be more, but these guys did the bulk of the work. I definatly think they need a mention. The music in UT is fantastic.

Product Placement[edit]

I'm removing the Mike Teevee comment from this page. I've played many a game of UT, and whatever Mike was playing was not this game. 169.233.16.227 21:30, 10 February 2007 (UTC)[reply]

NGWorldstats[edit]

I see no mention whatsoever of NGStats/NGWorldStats, which was included with Unreal Tournament and kept track of all player statistics such as kills, time played, weapons picked up, etc. A brief mention of this component should be included in the article, as it was included with Unreal Tournament and thus part of the game. Nuzz604 02:43, 24 February 2007 (UTC)[reply]

NGStats/NGWorldStats was deprecated a long time ago. Jigsy 19:39, 24 February 2007 (UTC)[reply]

So what? Wikipedia is not a list of things that exist only at the present. Nuzz604 23:23, 4 March 2007 (UTC)[reply]

Unreal tournament ports[edit]

i can find no information about the dreamcast or ps2 ports, i think that any facts on this matter would be useful for many people 86.144.191.87 03:11, 4 April 2007 (UTC)[reply]

Original Research[edit]

I've removed a lot of lines that seemed plausibly like either WP:OR or techniques on how to play the game, which is not expected out of an encyclopedic article. See What wikipedia is notWP:NOT. Please refrain from making this article a game guide. Some more which I feel is not yet included are game music, information regarding bot's chat lines, etc., Please feel free to add them. Mugunth 06:00, 14 May 2007 (UTC)[reply]

Link in "Bot AI" section[edit]

The link to "Reaper Bot" in the Bot AI section is to an article about bots in general - it barely mentions the Reaper Bot.
138.243.195.136 22:03, 26 May 2007 (UTC)[reply]

mod list - ut soccer[edit]

Corrected the year creation. The mod is not new (2006). It is 4 years older, but it wasn't much popular before the cup on ClanBase. 193.77.231.145 14:27, 26 June 2007 (UTC)[reply]

Chainsaw weapon?[edit]

I've played UT quite a bit, and I don't remember a chainsaw outside of the ChaosUT mod. Remove? —Preceding unsigned comment added by 134.121.255.108 (talk) 05:14, 30 April 2008 (UTC)[reply]

The various faqs on gamefaqs mention a chainsaw, but really the whole section needs referencing per WP:V (and from a reliable source, and not just a faq). Marasmusine (talk) 08:06, 30 April 2008 (UTC)[reply]
The chainsaw is not found in any of the standard levels but can be used in practice sessions and multiplayer through the chainsaw melee and chainsaw arena mutators. The same applies to the enhanced shock rifle, it is not in any of the standard maps but is availible through a standard mutator. Plugwash (talk) 09:22, 30 April 2008 (UTC)[reply]

Loki Script archives[edit]

I've just added a link to a directory with Loki's linux shell script installers, the link is to LinuxGames' AtomicGamer file hosting directory. I'd have preferred to link to Loki's site directly, or at least some ftp dir or something, but the scripts aren't around on Loki's site (even though the site is still up), and the links on their 'where do I get the scripts' page are mostly dead. For the record I'm not affiliated with LinuxGames or AtomicGamer. Akdor 1154 (talk) 05:59, 3 May 2008 (UTC)[reply]

BunnyTrack[edit]

I have added BunnyTrack (BT) to the mod list as it is becoming a very popular game type and has been around since about 2004. I think it deserves a mention! 89.241.236.83 (talk) 02:06, 29 July 2008 (UTC)[reply]

This was removed due to lack of reliable sourcing. Ham Pastrami (talk) 13:05, 29 July 2008 (UTC)[reply]

Angry German Kid[edit]

Should there be some mention of this kid? This was the alleged game he was playing. 76.110.198.70 (talk) 20:53, 17 August 2008 (UTC)[reply]

It's not even related to the game, even if he allegedly playing it (Besides that would also be speculation :O) --FrostedBitesCereal (talk) 03:17, 18 August 2008 (UTC)[reply]

System requirements[edit]

Where's is it? The link leads me to nothing. So much for being helpful, Wikifaggots. - 60.49.106.108 (talk) 16:36, 14 March 2009 (UTC)[reply]

On the subjects of S.R,I would like to say that the gpu requirement is 16 mb (recommended) (I have the game, found it in the readme. —Preceding unsigned comment added by Bahahs (talkcontribs) 23:00, 16 March 2009 (UTC)[reply]

Pentium 200 MHZ, 32-64 MB of RAM, 4-8 MB Video Card with no 3D Acceleration, and 500 MB of Hard Disk space. And you're a faggot too, mister.79.25.193.197 (talk) 00:29, 23 December 2009 (UTC)[reply]

Proposal to Add Common Knowledge Content for which a Journalistic or Academic Reference does not exist but which is important to understanding the reasons for the popularity of Unreal Tournament and its current level of popularity[edit]

I want to change the "Modification" section to read:

Modification and Custom Maps
One of the core elements of Unreal Tournament's success was the relative ease with which enthusiasts could create their own custom maps and game mods. In its time, Unreal Tournament was very popular and many fans took advantage of the opportunity to create custom mods and maps. The mods range from slight changes on some aspects of gameplay (such as map voting) or to total conversions. A great many of the custom maps have proven to have better game play than the standard maps and some have greater detail and better looks. Consequently, thousands of custom maps and mods have been released and thousands have been hosted on game servers. One modification ChaosUT became popular enough that it was included with the 'Game of the Year' edition of the game, while Tactical Ops was released as a stand alone retail product.
Another popular mod, released by co-creator Digital Extremes, is "Relics", which adds items to the game which have various effects on the player who obtains them. Relics include Vengeance (when the player holding it dies, a skull appears at the point of death and then explodes in a similar fashion to the Redeemer); Defense (which lessens the damage done by weapons); Speed (which gives the holding player a boost in speed); Redemption (which teleports the holding player to a different area when the player's health meter is at 0); Strength (which boosts the damage done by the player's weapons); and Regeneration (which regularly increases the player's health by 10 points).
As with the original Unreal, the ease with which players can create and release mods and custom maps is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators such as Sniper Arena, Instagib, JumpMatch, Low Gravity and more. Further, UT clans, or gaming teams, and a score of UT dedicated clan and fan community sites continue to sustain Unreal Tournament's popularity years after its initial release.

I also want to create a new section:

Legacy
Unreal Tournament is widely regarded as one of the greatest online multiplayer first person shooter games of all time and a pioneer of the genre. UT99 was followed by Unreal Tournament 2003 which many UT99 players felt was a tremendous disappointment. Unreal Tournament 2004, which greatly improved upon many aspects of UT 2003 and added a vehicular game called Onslaught, enjoyed moderate success and was released about a year-and-a-half later. In November 2007, Epic Games released Unreal Tournament 3.
Although Unreal Tournament was released in 1999, many people still play it today in online multiplayer and a competitive league, Major League Unreal Tournament, operated until 2009. It is still possible to find competitive 5v5 capture-the-flag games in the form of "pickup games" or PUG matches which are organized on Internet Relay Chat. In a pug match, two team captains draft-pick the players for their team and the teams join separate voice communications channels on Teamspeak or Ventrilo servers. North American CTF pug matches are currently available at irc.gameradius.net #speedpug.

User Eik Corell undid my addition of content to the UT entry. He even went so far as to remove information about the existence of custom maps, which was a crucially important component of UT99's success. Obviously, the information that I propose to add cannot be sourced to a newspaper. Rather, it is just common knowledge amongst UT enthusiasts. The reference is, very simply, to go play the game itself and to become involved in the Unreal Tournament community, or, perhaps more accurately, to have been involved with it during the game's heyday. As with most of the content in computer game entries, if we required references to academic journals or newspapers, entries would be no more than a few sentences.

So, I undid the deletion of my additions because I do think that the additional content adds more depth and information to the entry and also to get people's attention so that we can have a discussion about the proposed additional content.

Any thoughts? Can we possibly include verifiable common information without having to include formal references for each individual sentence? (We're talking about a computer game here, not an active and controversial politician.) If we held every part of the article up to the same scrutiny and standard, would we have more than a few sentences for the article? WhipperSnapper (talk) 03:48, 18 August 2009 (UTC)[reply]


I'll start from the top:
"A great many of the custom maps have proven to have better game play than the standard maps and some have greater detail and better looks. Consequently, thousands of custom maps and mods have been released and thousands have been hosted on game servers."
This is original research, aka speculation and should be avoided like the plague because it has no reliable source.
"Another popular mod, released by co-creator Digital Extremes, is "Relics", which adds items to the game which have various effects on the player who obtains them. Relics include Vengeance (when the player holding it dies, a skull appears at the point of death and then explodes in a similar fashion to the Redeemer); Defense (which lessens the damage done by weapons); Speed (which gives the holding player a boost in speed); Redemption (which teleports the holding player to a different area when the player's health meter is at 0); Strength (which boosts the damage done by the player's weapons); and Regeneration (which regularly increases the player's health by 10 points)."
This is unsourced too, so it might as well be advertising per WP:SOAP, and gamecruft material per WP:GAMEGUIDE.
"Unreal Tournament is widely regarded as one of the greatest online multiplayer first person shooter games of all time and a pioneer of the genre. UT99 was followed by Unreal Tournament 2003 which many UT99 players felt was a tremendous disappointment. Unreal Tournament 2004, which greatly improved upon many aspects of UT 2003 and added a vehicular game called Onslaught, enjoyed moderate success and was released about a year-and-a-half later. In November 2007, Epic Games released Unreal Tournament 3."
Widely regarded as one of the greatest online FPS games, that needs to be sourced; Extraordinary claims requires extraordinary evidence, in this case meaning a reliable source. UT tournament was ... which many UT99 players felt -- That's original research again and cannot be verified. The rest could possibly be re-added.
"Although Unreal Tournament was released in 1999, many people still play it today in online multiplayer and a competitive league, Major League Unreal Tournament, operated until 2009. It is still possible to find competitive 5v5 capture-the-flag games in the form of "pickup games" or PUG matches which are organized on Internet Relay Chat. In a pug match, two team captains draft-pick the players for their team and the teams join separate voice communications channels on Teamspeak or Ventrilo servers. North American CTF pug matches are currently available at irc.gameradius.net #speedpug."
Problems here: WP:GAMEGUIDE and advertising. If you can find a notable source that establishes that the game is still played in big tournaments, that could be included.
"The Darker Sector - www.darkersector.com - We Live, eat, and excrete Dark Sector]</ref>. It was to feature an early clan/syndicate support[1], team battles, ladder matches and Space flight gameplay. However, the game (in this form) never would see the light of day as the original plan was scrapped. The title would resurface in 2004 with an entirely new focus and being developed for the seventh generation of video game consoles."
This section needs a reliable source, which this blog isn't, so the section is not sourced. Besides, it's already mentioned in the Cancelled Sequel section. 15:36, 18 August 2009 (UTC)
You need sources, period. The essay that you tried to post violates several core principles of Wikipedia, including WP:V, WP:NOR and WP:NPOV. Until you are willing to perform the work to properly source this content, it has no grounds to stay in the article. Ham Pastrami (talk) 23:13, 23 August 2009 (UTC)[reply]
Should Facing Worlds be mentioned in the article? This is one of the best multiplayer maps ever. The map was covered on the PC Gamer and G4tv.com websites together with Deck 16.[2][3] Hakken (talk) 13:11, 4 October 2014 (UTC)[reply]

References

  1. ^ neuer Spieler: Die 10 besten Spiele, die es nie gab!
  2. ^ Kelly, Andy (20 May 2014). "On The Level: Facing Worlds, Unreal Tournament". PC Gamer. Retrieved 4 October 2014.
  3. ^ Scimeca, Dennis (19 December 2011). "10 Of The Most Influential FPS Multiplayer Maps Ever". G4tv.com. Retrieved 4 October 2014.

headshot glitch?[edit]

i was playing Unreal Tournament this morning, and i noticed that i kept shooting someone in the head with a enforcer and THEY DIDN'T DIE(only died if you kept shooting).Is it a glitch? —Preceding unsigned comment added by Neverlights2 (talkcontribs) 16:51, 18 December 2009 (UTC)[reply]

you can score headshots only with the sniper rifle, the ripper and the chainsaw. I have never seen a headshot made with the enforcer. -- 79.25.193.197 (talk) 00:26, 23 December 2009 (UTC)[reply]
Please stick to matters pertaining to the improvement of the article as talk pages are not discussion forums. Eik Corell (talk) 09:03, 23 December 2009 (UTC)[reply]

Introduction af FPS[edit]

Abbreviation FPS is not introduced before first use:

UT was designed as an arena FPS


--Mortense (talk) 22:28, 2 June 2010 (UTC)[reply]

Now it is. :) -- Ken g6 (talk) 21:38, 4 June 2010 (UTC)[reply]

holy shit kill[edit]

Why does HOLY SHIT KILL rederect here? There is no mention of it in the article. Jdaniels15 (talk) 12:30, 30 March 2012 (UTC)[reply]

No idea, but whoever made that redirect was a genius Hakken (talk) 12:52, 4 October 2014 (UTC)[reply]

Apple portal?[edit]

Why is this article in the Apple portal? It does not run on current versions of MacOS and is of very little importance to most Mac users. I love Unreal Tournament dearly, but it does not seem relevant enough to keep in the Apple portal. Thoughts?--CPX7700 (talk) 03:14, 25 September 2013 (UTC)[reply]

FYI: UT GOTY and Gold are still available on the Intel platform Mac, here: http://unrealosx.webs.com/downloads.htm (436 for PPC, 451 for Intel) 82.2.125.166 (talk) 22:01, 29 May 2015 (UTC)[reply]

Development[edit]

This article really needs a "development" section. I added an external link above which explains the development of the game throughout 4 pages. Hakken (talk) 16:58, 4 October 2014 (UTC)[reply]

No in-game screenshot[edit]

I just realized that we have absolutely no first person screenshot of this first person shooter game. If anyone would like to post a screenie, please do so in the Gameplay section. I do not have access to Unreal Tournament at the moment, but will post a screenshot if no one else does once I return. Hakken (talk) 17:02, 4 October 2014 (UTC)[reply]

Reception section[edit]

Can we replace the non-notable reviewers such as Gamezilla with more reviews by IGN, GameSpot etc?

Have found a lot more:

PS2

Dreamcast

@Hakken: Gamezilla is a reliable source according to Wikipedia:WikiProject Video games/Sources. Adam9007 (talk) 15:56, 10 October 2016 (UTC)[reply]
What about Happy Puppy? Hakken (talk) 09:09, 11 October 2016 (UTC)[reply]
Nevermind, let's just leave the section as it is. Hakken (talk) 16:08, 11 October 2016 (UTC)[reply]

Plot[edit]

Can we have a plot/setting section? Just found this: [1]. I read somewhere that this was written by Brandon Reinhart, one of the UT programmers, however cant confirm as i don't remember the link. Could anyone please rewrite the plot in a way it can meet Wikipedia's quality standards? I would gladly do this but English is not my first language. Hakken (talk) 13:18, 12 October 2016 (UTC)[reply]

@Hakken: Interesting. The Official Guide book says there's no story except fighting in the government's tournament to defeat Xan. Adam9007 (talk) 21:06, 12 October 2016 (UTC)[reply]

GA Review[edit]

This review is transcluded from Talk:Unreal Tournament/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: FunkMonk (talk · contribs) 09:49, 19 October 2016 (UTC)[reply]

  • First online multiplayer game I ever played, cool to see it here, will take a look soon. FunkMonk (talk) 09:49, 19 October 2016 (UTC)[reply]
  • This image[2] could need some source and author info on the file page.
  • "Unreal Tournament was designed as an" Why not just say "is an"? Since this is not a section about the development of the game, such wording seems out of place.
  • Why isn't the "story" of the game described? The intro gives the setting:[3]
  • "Weapons include Enforcers, Rocket Launchers, and Rippers, which fire ricocheting blades." Why do you only describe one in detail?
    • Do I need to change anything here? Adam9007 (talk) 02:36, 7 November 2016 (UTC)[reply]
  • " A special weapon is the Redeemer" How is it "special"? Is it described as such?
  • "Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players." This seems to be more relevant under "player community", doesn't seem to have anything to do with the default gameplay.
    • I couldn't find anywhere to fit it, so got rid of it. Not sure it's necessary anyway. Adam9007 (talk) 02:36, 7 November 2016 (UTC)[reply]
  • More to come, but are you there, Adam9007? FunkMonk (talk) 20:06, 27 October 2016 (UTC)[reply]
@FunkMonk: Yes, I'm still here. The guide book says there's no story other than simply being selected to fight in the tournament. The book describes the Redeemer as the most powerful weapon in the game and it's in "scarce supply". Should I change "special" to "most powerful"? As for the other three weapons, surely only one needs description as it's obvious what Rocket Launchers do. Maybe I should change Enforcers to something else? I can't find a good enough description: I can't simply state it's a standard pistol as that could mean a number of things. Adam9007 (talk) 21:02, 27 October 2016 (UTC)[reply]
The gun description is fine then, but the intro video (see link above) clearly describes a "story" (or set up) for the game. If it isn't in the book, perhaps you can cite a transcript of the voice-over and summarise it here? FunkMonk (talk) 21:15, 27 October 2016 (UTC)[reply]
Here is the full text of the intro.[4] For the setting, we can also use this:[5] Hakken (talk) 12:53, 28 October 2016 (UTC)[reply]
Thanks. I don't think it's somehting that can be ignored in the article. FunkMonk (talk) 13:30, 28 October 2016 (UTC)[reply]
@FunkMonk: @Hakken: Should I put it in the gameplay section or its own section? Adam9007 (talk) 03:01, 29 October 2016 (UTC)[reply]
@Adam9007: Depends. If it's long enough, then create another section, if not, put it in the gameplay section. Hakken (talk) 17:47, 29 October 2016 (UTC)[reply]
You already mention a bit about the plot in the gameplay section ("to challenge the current champion, Xan, a mysterious being with exceptional skill"), so I think it's ok there. And it should only be a few lines of summary anyway, not enough for a whole section. FunkMonk (talk) 12:34, 31 October 2016 (UTC)[reply]
@Hakken: @FunkMonk: Just to let you know, I haven't abandoned this; I've been busy with other stuff (including another article I'm hoping to get to GA). I'll see if I can get to this soon. Adam9007 (talk) 04:44, 31 October 2016 (UTC)[reply]
That's fine. I'll review the rest when the above issues are fixed. FunkMonk (talk) 12:33, 31 October 2016 (UTC)[reply]
I doubt this page can be nominated yet as its name does not correspond to the naming standards of Wikipedia (see: Doom (1993 video game)). I suggest renaming it to Unreal Tournament (1999 video game) considering the announcement of another game with the same name (Unreal Tournament (upcoming video game)).--Adûnâi (talk) 08:10, 4 November 2016 (UTC)[reply]
It can be renamed soon after passing, Wikiedia i not a crystal ball. If the game was already out, it might be a different story. FunkMonk (talk) 08:49, 4 November 2016 (UTC)[reply]
@FunkMonk: How's the article now? I don't know what to do about the image, but it's a commons file. Adam9007 (talk) 03:36, 5 November 2016 (UTC)[reply]
Can you write "done" or such under each point when they are dealt with? Af for image description, I mean add a template like here (just copy it):[6] So what the source is (the uploader) becomes more apparent. FunkMonk (talk) 09:56, 5 November 2016 (UTC)[reply]
@FunkMonk: I'm still not sure what you want me to do with the image. I don't know how the author got it or when or anything. Adam9007 (talk) 02:36, 7 November 2016 (UTC)[reply]
You can just add the template, then add the uploader's name under author, and own work under source. And add some kind of description. FunkMonk (talk) 09:18, 7 November 2016 (UTC)[reply]
@FunkMonk: Do I add a local description or do it on Commons? Adam9007 (talk) 01:47, 11 November 2016 (UTC)[reply]
On Commons. It is mainly so that the source information is more apparent. FunkMonk (talk) 08:36, 11 November 2016 (UTC)[reply]
  • It seems the plot section is usually placed below game play in other articles.
  • "This requires that the team protect their flag carrier very well from enemies" Seems like stating the obvious/redundant, since you already say "Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base"?
  • " Up to four teams compete to out-frag" You have not used the temr frag until this point, may be unfamiliar to readers.
  • "Four "bonus packs" were released, each adding maps, characters, or features. For example, bonus pack 1 (released on February 25, 2000[20]) adds "relics" as mutators.[21] Relics are special items that grant a significant advantage to their holder. They include (but are not limited to), the Relic of Vengeance, which creates an explosion when its holder dies, the Relic of Regeneration, which regenerates the health of the holder, and the Relic of Redemption, which makes its holder re-spawn elsewhere with full health and weapons intact when they would normally die.[22][23] Bonus Pack 4 adds a new version of Xan.[24] Unreal Tournament was re-released in fall (autumn) 2000 as Unreal Tournament Game of the Year Edition, which includes the first three bonus packs and mods such as Rocket Arena, a one-on-one combat mode.[25][26][27]" Some of his info should be in the section that deals with the release. Dates and such should not be under gameplay.
  • I made some edits to improve wording.
  • "With a budget of $2 million and 350,000 lines of C++ and UnrealScript, Unreal Tournament took 18 months to develop.[1]" Why does this info come after the parts that focus on the release?
  • "Unreal Tournament went gold on November 16, 1999,[40] but the team believed sales would have been higher had it been released in October.[28] The Mac version went gold on December 15, 1999.[41]" Why is this info not under reception? If you move it down, it will also solve the bullet point above.
  • Some of the reception text seems to be out of chronological order. You have "In 2004, Unreal Tournament was inducted into the Computer Gaming World Hall of Fame." followed by "and was named by the site one of the best games of 1999."
  • There is a good deal of duplicate links throughout.
  • "and remakes have been attempted by fans" Doesn't seem to be mentioned outside the intro.
The points above are unanswered. FunkMonk (talk) 22:50, 3 December 2016 (UTC)[reply]
@FunkMonk: I think most of the points have have been addressed (have I missed anything?), but I don't see why the "going gold" stuff should be in Reception, as it has to do with the development. I'm not sure how I can integrate the sales bit into Reception. Adam9007 (talk) 03:46, 4 December 2016 (UTC)[reply]
Ok, but if you don't say something like "done" or "fixed" under each point, it is very hard to follow whether these are actually fixed or not. And it might also be harder to remember yourself. For example, I can see nothing has been done about the image template on Commons yet. FunkMonk (talk) 10:23, 4 December 2016 (UTC)[reply]
@FunkMonk: Damn it, I keep getting distracted doing other Wikipedia stuff when I should be focusing on this. Unfortunately, I'm busy for most of the week, but I'll see what I can do tomorrow. Adam9007 (talk) 03:00, 6 December 2016 (UTC)[reply]
No rush from my side, as long as this isn't completely forgotten. FunkMonk (talk) 08:52, 6 December 2016 (UTC)[reply]
@FunkMonk: I think I've done the commons image stuff. Have I missed anything? Adam9007 (talk) 02:59, 7 December 2016 (UTC)[reply]
  • Ok, the fixes look good, but I still don't see what game sales has to do with development. Sales happen after a game is released, no? It is clearly about reception. FunkMonk (talk) 17:07, 7 December 2016 (UTC)[reply]
    • @FunkMonk: There's just a mention that the developers thought they'd be higher if the game was released a month earlier. I'm not sure how I can integrate that into Reception without sales info. Should I just get rid of it? Adam9007 (talk) 00:43, 8 December 2016 (UTC)[reply]
Well, what does things happening after release have to do with development? I think the info can be kept, I just don't understand what the problem is. FunkMonk (talk) 10:29, 8 December 2016 (UTC)[reply]
@FunkMonk: I've moved it to reception. Not sure how well it integrates though. Adam9007 (talk) 03:27, 9 December 2016 (UTC)[reply]
Ok, but the main issue was about the game going gold, which is still under development. FunkMonk (talk) 08:57, 9 December 2016 (UTC)[reply]
@FunkMonk: "Going gold" is part of the software release life cycle, about the game being ready for release. It's not post-release (and nothing to do with sales) so it belongs in development, surely? Adam9007 (talk) 03:23, 10 December 2016 (UTC)[reply]
Ah, ok, then I've misunderstood, which means you should explain the meaning in parenthesis, just a link is not enough. I've worked in the game industry (though not in an Anglophonic country), and I never heard of this terminology! So well, disregard my earlier comments, but add an explanation. FunkMonk (talk) 22:36, 11 December 2016 (UTC)[reply]
@FunkMonk: Explanation added. Is it good enough? Adam9007 (talk) 04:21, 12 December 2016 (UTC)[reply]
  • Looks good now. Perhaps state clearly somewhere that the original Unreal game was mainly a single player game, to make the contrast with this game more apparent?
Looks good to me now, so will pass. FunkMonk (talk) 12:18, 13 December 2016 (UTC)[reply]

Rename request[edit]

I request renaming this page to Unreal Tournament (1999 video game) considering the announcement of another game with the same name (Unreal Tournament (upcoming video game)). Should I do anything else to start the process?--Adûnâi (talk) 07:35, 4 November 2016 (UTC)[reply]

It should not be done before that other game even has a release date. FunkMonk (talk) 14:59, 19 November 2016 (UTC)[reply]