Talk:HeroQuest

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References

Sciencefish (talk) 08:27, 28 April 2023 (UTC)[reply]

Company[edit]

Umm, it appears that the company which first released heroquest was Milton Bradley (MB), not Parker Brothers. (Both are owned by Hasbro today.) regards, High on a tree 18:41, 3 Sep 2004 (UTC)

Expansions[edit]

I remember more than 4 expasion packs, at least 5 (and surely there are some more) plus another pack for creating new quests.

Yes!

Against the Ogre Horde (EU exclusive, red and dark blue Ogre figures with movable arms, chaos spell tokens, 7 new quests) Wizards of Morcar (EU Exclusive, dark blue evil wizard miniatures and 12 red men-at-arms with a bunch of new cards and tiles, 5 new quests) Adventure Design Kit (EU exclusive, make your own quests, one example quest depicted on the back of the box) Advanced Quest (EU Exclusive, a "deluxe" version of the basic game, but including 12 extra miniatures with cards and a fold out poster depicting a four-board super quest not featured in any other version and a few rule variants for stronger monsters)

Kellar's Keep (extra Green monsters, new tiles and 10 new quests, NA version included 10 small artifact cards) Return of the Witch Lord (extra white/yellowed monsters, new tiles and 10 new quests, NA version included 10 small artifact cards)

Elf Quest Pack: Mage of the Mirror (NA exclusive; had blue figures, tiles and cards, 10 new quests) Barbarian Quest Pack: the Frozen Horror (NA exclusive; had blue and gray figures, tiles and cards, 10 new quests)


Advanced Hero Quest was really its own game, a loose sequel/reboot of the original game with modular dungeons, miniatures on round removable bases that were intended to be painted and D&D style dice instead of the custom 6 sided dice of the original. This game was rebooted/remade again many years later as "Warhammer Quest."

BattleMasters was billed as "from the Makers of Hero Quest" but was really a fantasy war game (rather than an RPG-lite board game), using some similar designs and concepts and apparently set in the same world (the Warhammer fantasy world).

Similar games by different companies tried to copy or build upon the popular Hero Quest formula, like TSR's Dragon Strike, Dark World, and Fantasy Warriors, but these were not connected to the original series, though some of the miniatures and other assets are compatible or partially compatible and some players had adapted them for use with Hero Quest. — Preceding unsigned comment added by 2604:2D80:5205:A800:E03A:5513:AD95:FD4C (talk) 20:38, 6 November 2020 (UTC)[reply]

Please note that Talk pages are for discussing the article, not for general conversation about the article's subject (much less other subjects). Keep discussions focused on how to improve the article. WP:TALK Sciencefish (talk) 17:50, 2 January 2021 (UTC)[reply]

Article title[edit]

Wouldn't HeroQuest (board game) be a good deal clearer and more accurate? Alai 05:05, 22 Jan 2005 (UTC)

You are correct. This article should be renamed back to the (board game) page, as HeroQuest is an RPG with no relation.WildElf (talk) 03:07, 13 December 2007 (UTC)[reply]
The board game is the better-known use of the name, so per WP's naming conventions it should be named as simply as possible and any variants should be linked from a disambiguation page. This is already the case. Chris Cunningham (talk) 11:02, 13 December 2007 (UTC)[reply]
Regardless of what is "better known" name for the board game, the title HeroQuest no longer belongs to Milton Bradley. HeroQuest have reverted to the roleplaying game which originally held the IP and has no relation to the out of print board game. So, just like films get dates appended to them for proper article titling, Wiki rules uphold that this article title is incorrect.WildElf (talk) 01:07, 21 March 2008 (UTC)[reply]
I would argue that its more the case that Heroquest the board game is better known by its community in the broadest sense (Along with people who played it this might include board gamers, table-top gamers, people who know the computer game versions and folks who were Games Workshop customers); whereas Heroquest the rpg is better known by its community in turn (Along with people who played it this might include the rpg community especially indie-rpg players and players connected with the very poular Runequest RPG as well as those who are familiar with games from the same extended family of designers which includes Call of Cthulhu and a number of other big-name games). I accept that a search on HeroQuest returns a higher number of hits on the board game; but would balance this against the fact that the board game is long out of print whereas the rpg is an actively published project with a lot of material. I'd argue that neither is therefore on a different order to the other when it comes to being well-known. The fact that both are fantasy rpgs even if one is board based and the other paper based makes the potential for confusion very high. I suggest that a compromise is that both articles should have a title that makes it clear which game is being referred to. In the case of the board game the suggested title HeroQuest (board game) seems nice and clear. NickHollingsworth (talk) 12:46, 27 October 2008 (UTC)[reply]
The problem here is that the Milton Bradley game is not the current trademark holder to HeroQuest, that is in fact Greg Stafford and is used for the role-playing game: http://tess2.uspto.gov/bin/showfield?f=doc&state=4004:nh3v7t.2.2 In other cases, Wiki rules attribute articles to trademark holders, and so this article should refer to the role playing game with the article HeroQuest (board game) being used for disambiguation. Noting that the boardgame comes up more on search engines is a false proposition as search engines will use Wikipedia. In addition Greg Stafford has a longer publishing history with this term. See the following blog post which summarizes the history of this trademark effectively: http://www.thecontentedbaby.com/content/trademark-rights-heroquest For this reason this article should be returned to the role-playing game with the board game under disambiguation [User:Ian Cooper| Ian Cooper] — Preceding unsigned comment added by 87.83.35.162 (talk) 13:41, 12 December 2012 (UTC)[reply]

Actual title of the game...[edit]

Is the game called "HeroQuest", or "Hero Quest"? If the latter, the article ought to stick to it. If the former, the page ought to move, as I suggested earlier. Alai 16:37, 7 Feb 2005 (UTC)

No answer, was the loud reply... I'm standardising in favour of "HeroQuest" on the page -- that seems to be the more popular. Comments, please, if the other is more correct. Alai 05:39, 9 Feb 2005 (UTC)
HeroQuest seems to win the google battle over Hero Quest. 505,000 vs 347,000 Mathmo

Quest Packs[edit]

Could somebody update this page to show what the quest packs include?

Done. / DerfelLink 17:47, 2 January 2006 (UTC)[reply]
Depends on the region. All of the versions of Kellar's Keep and Return of the Witch Lord required the "game system" to play. They featured duplicates of the existing monsters (Kellar's keep had the "green" monsters, Witch Lord had the "white/yellow" undead monsters). Both featured their own quest book with 10 new quests each and a set of tiles to enhance the board. The NA (US) version of these two packs also included a set of 10 (each) miniature Artifact cards that had to be cut (or photocopied) off the back cover of the Quest books. The Elf and Barbarian Quest packs were only released in North America and were considered the most difficult and rare sets today. The EU region got exclusive "Advanced Quest" (a deluxe version of the game system with a few four-part super quest and 14 extra miniatures of red men-at-arms plus cards for them), as well as expansions "Against the Ogre Horde" and "Wizards of Morcar." A few of the minatures in these EU exclusive sets appeared in the NA exclusive packs. Games work shop didn't design the exclusive miniatures featured in the new NA quest packs and the scale and design style are slightly different as a result. — Preceding unsigned comment added by 2604:2D80:5205:A800:E03A:5513:AD95:FD4C (talk) 20:08, 6 November 2020 (UTC)[reply]

Female Heroes are always Blue[edit]

While some variations in plastic colors did exist in the official releases (different shades of green, red, or yellowed/white) and some examples exist of black (not primed, actual black plastic) pieces in the wild, all of the female Heroes (Elf in Mage of the Mirror and Barbarian in Frozen Horror; North American only expansions) are blue, not red like the male heroes of the Game System. Many sources confirm this, including BoardGameGeek. The sprues for the figures in these quest packs were (different shades of) blue and gray, there were no red pieces included at all (for contrast, the original Game System had red, green, yellowed white, gray and brown sprues... the brown were exclusively for furniture pieces). Advanced Hero Quest pieces were all either gray or off-white, with dark gray/black bases.

Please note that Talk pages are for discussing the article, not for general conversation about the article's subject (much less other subjects). Keep discussions focused on how to improve the article. WP:TALK Sciencefish (talk) 17:51, 2 January 2021 (UTC)[reply]

More Detailed Info On Included Items?[edit]

Can anyone tell me which artifacts specifically came with the Elf Quest Pack? I've tried Google, but it seems everyone is just copying the contents list from here (or from the listing on the box.)

Done. / DerfelLink 07:27, 25 August 2006 (UTC)[reply]

Where are these cards from?[edit]

I have 10 Artifact cards here, and I think some were from Return of the Witch Lord, and some from the Elf Pack. Specifically, they are:

Anti-Poison Quill
Dust of Disappearance
Rabbit Boots
Arm Band of Healing
Magical Throwing Dagger
5 Spell Scrolls
 Pass Through Rock
 Courage
 Fire of Wrath
 Ball of Flame
 Heal Body

These are definitely cut out from Quest Packs, and are not from the Basic Set.

Update... Turns out all of those artifact cards were from Return of the Witch Lord.

Regional Differences[edit]

The NA (North American) releases of Hero Quest are different than the original EU (European... UK was first) editions of the game. The EU territory had four different releases that NA didn't get (Against the Ogre Horde (which included four different Ogres with posable arms), Wizards of Morcar (four brand new evil wizards), Adventure Design Kit -- which was paper only for making new quests and with modified character sheets, and Advanced Quest--not to be confused with the later "Advanced Hero Quest" which included a fold out poster with a giant 4 board quest and 12 extra miniatures of red "men at arms"). The NA territory got two releases that the EU territory never got, Elf Quest Pack (Mage of the Mirror) which included non-Games work shop miniatures that were in shades of blue including a female Elf and dark blue versions of the previously release default games workshop Ogre... and the Barbarian Quest Pack (The Frozen Horror) which included gray versions of the previously released games workshop Men at Arms (rebranded "Mercenaries"). Advanced Hero Quest was a loose sequel to the original game, which included more D&D style dice, round bases (early preview pictures and TV ads of the original Hero Quest showed round bases but the official release were all square) and modular dungeon tiles (rather than a game board). The miniatures in these games (except EQP/BQP exclusives) were made by Games Workshop, based on their citadel line of miniatures found in Warhammer fantasy. In fact the original world of Hero Quest is based on Warhammer fantasy (less explicitly in the NA version).

The first edition ("Premiere Edition") of Hero Quest released in the UK in 1989 had different rules in the Instruction booklet. There were training Quest examples in the book where the Heroes fought each other (and a group of goblins) to the death to practice, with or without magic. The first actual quest of the quest book was called "the Maze," where the Heroes started at opposite corners and attempted to be the first to escape the dungeon. The second edition of Hero Quest in the EU region (and also the NA region) instead began with "the Trial" a very difficult Quest that used all of the game's elements and was intended to show off the assets of the game, though it was so difficult, it often caused players to become frustrated and not play the others, according to anecdotal reports of fans.

The Quest books depicted the mazes in black and white in the EU version, while the NA used color coded icons. Falling blocks were depicted as piles of rubble in the EU version while they were shown as small brick walls in the NA version. Some other editions of the game were depicted in monochrome purple/violent ink instead.

The card art was different in the EU and NA. The EU was more of a comic book/sketch type on the card backs while the NA featured oil painting or pastel drawing style versions of those same images. Card faces all used the same art, but the actual abilities of certain spells and weapons were different between the two versions. The EU version tended to have weaker monsters and stronger weapons/spells, but fewer artifacts. The NA version was more forgiving in allowing players to be saved from death (or revive after death) and while it featured stronger monsters, also gave more opportunities to gain potions of healing. Some Treasures were different between versions, as the EU version allowed players to search for and find Holy Water (kills undead in one shot), Potion of Speed.

The US versions of Hero Quest included "Chaos Spells" and extra Artifacts not found in the EU versions. Examples include the "Spell Scrolls" and "Rabbit Boots" (etc) that you could cut out of the back of the Quest books of Return of the Witch Lord and Kellar's Keep. The EU versions of these packs didn't include these extra items. The EU Game System included a new deck of cards called "Equipment" while the NA versions don't include this deck, but instead had an illustrated cardboard sheet called the "Armory" where players could "buy" the items with in-game gold between adventures. A few items were different.. the EU version provided Bracers and the Cloak of Protection (armor that could only be worn by the Wizard player). The NA version lacked these, but provided a new Artifact called the Wizard's Cloak which provided the same function (but could not be purchased). The NA version made the Staff only attack with 1 combat die (instead of 2 as in the EU version) but provided a new weapon called the Long Sword which attacked diagonally by the staff with 3 combat dice (and could not be used by the Wizard). The NA version also let the player purchase daggers (the EU version doesn't feature this weapon, instead giving players with no weapon 1 attack die, which is the same as the dagger except the dagger can be thrown at an enemy and is lost whether it hits or not). The EU version also had a hand axe and spear weapon, neither of which existed in the NA version (although these weapons are depicted in some of the artwork in both versions).

The first UK Edition of the game featured multiples of the Helmet and Shield cards, implying there was limited supply. It was clarified in the 2nd edition that the supply was not actually limited, even if the cards ran out, players just wrote on their character sheets what equipment they had. The EU version had the players write down the name of quests they had won (called "tasks completed") while the NA version had a simple of numbers to check off or circle as they were completed. The EU version of the character sheet (there were two versions, a more advanced design featured in the Adventure Design Kit which was not released in the US) had a blank "coat of arms" which players were encouraged to customize or doodle on. The Adventure Design Kit featured a special sticker similar to Asclepius' Rod with wings, which was intended for "Champion" players to affix to their character sheets.

The first Edition of HQ gave players a bonus of 500 gold coins and declared them "champions" after completing three quests in a row. The 2nd UK edition removed the gold reward for this achievement. The NA version simply awarded the title of Champion and Knight to the Heroes upon defeating the Witch Lord in Quest 14 with no special reward. Later quest packs mention Champions having the ability to hire mercenaries but this has been interpreted various ways. Most expansion packs assume the players have completed some or all of the Game System quests previously but not necessarily any of the other expansions.

The NA exclusive Elf and Barbarian Quest packs feature monsters that take up more than one square, with special rules (any flanking Hero may attack them). A Wizard and Dwarf Quest pack were planned, with some preliminary sketches, details and even prototype miniatures photographed online, but they were never released in any playable form.

Many rules are different between the EU and NA versions. Then there's the Japanese version (which was only the game system, released in 1991). It is very similar to the EU version but with some notable differences. Players were able to gamble with their gold between quests in order to increase their maximum body points. Also the first several quests included beginner level magic spells (first aid, healing, holy flame) that were replaced in later quests by the regular magic we all know and love (earth, air, fire, water). Players who died could be brought back one time at the loss of all their gold (donated to a Temple that resurrects them). The Talisman of Lore, once discovered, can resurrect the entire party of Heroes (or the one who was wearing it when he died). In the EU version it merely gives the wearer 2 extra Mind Points, while in the NA version it gives the wearer 1 Mind Point.

The EU version seemingly allows the Wizard to use Borin's Armor, Orc's Bane and the Spirit Blade, while the NA version explicitly does not allow this. Line of sight and seeing rules work differently in the two versions. EU players search for secret doors and traps at the same time, while NA players have to do these on separate turns. Opening treasure chests and disarming chests work differently in the two versions. The EU version gives all Monsters each only 1 Body Point (the exception is Against the Ogre Horde where Ogres have 1-5 Body Points, depending upon the order in which they are encountered in a quest, for example the first Ogre might be 2 body points, the second 1, the third 4 and so on).

The Japanese version also has a completely new set of 14 quests. While at least five of the quests are similar to the other versions, the rest are different in terms of plot and arrangement. All of the Artifacts from the other versions (other than the Talisman of Lore which has totally different powers) are different. Instead of the usual artifacts (Ring of Return, Borin's Armor, Spirit Blade, etc) there are instead the Frost Bow, Flame Hammer, Silver Sword and a new magic rod for the Wizard. Instead of the big boss being the Witch Lord (SPOILERS) the Heroes face one of the evil Chaos gods called Grimdead (also the name of the Evil Wizard player in this version, rather than Zargon as he is called in NA version or Morcar as he is called in the original EU version). Like the EU version, most monsters have only 1 body point, except the final boss monster who needs to take 2 body points of damage for two rounds of combat to be killed. A few other monsters have 2 body points but can only be killed if they take 2 body points of damage in a turn... if they take only 1 body point of damage they heal by the next turn.

In the NA version if a Hero is killed, but has an unused healing spell (and has not used an action yet on his turn) he can use that to save himself from death. Also if he has a healing Potion with him, he can use it immediately to return from zero body points. There is also an artifact called the Elixir of Life which allows a dead Hero (even if he was killed many quests ago) to be returned to life. Death is more permanent in the EU version. These Japanese version allows a one time resurrection at the cost of all of your gold but after the Talisman of Lore is discovered groups of Heroes can be returned to life every quest.

Who is the bad guy?[edit]

The EU original calls the "evil wizard player" (the villain of the story who also takes the role of the game master) is Morcar, a former student of "Mentor" (the good guy narrator of the quests). Apparently the original intention was that the white bearded man depicted on the game screen was intended to be Mentor. This was confirmed by various statements from Stephen Baker, one of the original designers who is also working on the 2021 Hasbro remake from Avalon Hill. However, because of changes and differences in promotional media, this was not clear to many players for nearly three decades. The EU version featured a picture of the bearded man on the Hero turn (or character) cards. This portrait didn't exist on the NA hero boards. There was a Marvel Comic promotional issue that featured the white bearded man in red with a cape explicitly identified as Mentor and "Zargon" was identified as a kind of blue/gray skinned evil sorcerer with a hood that obscured his face and glowing eyes (a cross between one of the Nazguhl and Skeletor). No miniature existed of either of these characters 1989 to present, but the 2021 remake will include a bearded figure that looks like the character on the game screen labeled "Mentor."

In the Gremlin computer adaptation (based directly on the EU version of the game system and Return of the Witch Lord and Kellar's Keep) depicted Mentor as a skinny wizard with pointed ears and purplish skin, while Morcar was depicted as the white bearded man. An abbreviated version of this game was to be ported to the Nintendo Entertainment System but it was cancelled, though prototypes exist. The computer game apparently allowed the Wizard to wear armor and use all weapons, which may have been a glitch. A sequel to the computer game was released entitled "Hero Quest II: Legacy of Sorasil." This was not based on or adapted into any board game form and it was clearly heavily inspired by Dungeons and Dragons. It featured many spells, characters, and items from the original game but many exclusives as well. The bad guy is automated and is neither Zargon or Mentor (or Grimdead).

Adding to the confusion, the official Hero Quest sticker album (not released in the US) depicted a paneled comic strip showing Mentor as a white haired man with a white beard wearing blue and with a skull cap, while the bad guy (Morcar) was dressed in red (with the white beard and white hair).

US players always assumed Zargon was the white bearded man dressed in red, as he is depicted apparently conjuring and commanding the monsters on the game screen toward the players (and because this screen is used by the game masters who portrays "Zargon/Morcar"). This same figure is depicted with book in hand on the instruction manual. The game master depicts both "Zargon/Morcar" AND Mentor when reading the narration, so this confusion is understandable. For US players, Zargon always looked like a white haired man in red, and we just didn't know what Mentor looked like.

Where are these minis from?[edit]

Also, can anyone here shed some light on which Quest Pack(s) these figures are from?

And apparently, those figures aren't from any HeroQuest set. Any ideas what game they are from then?

They come from a game called Dragon Strike.

DragonStrike was TSR (D&D)'s answer to Hero Quest, which flopped and is now remembered mostly for the goofy promotional VHS tape it came with. It was a very similar game but with more RPG elements like dialogue between the monsters and Heroes, more narration sections and use of the D&D style polyhedral (8, 10, 12, sided, etc) dice. It featured a multi-sided board that had to be completed within a certain number of turns (21?) after which a Dragon (DarkFyre) would appear and attack the Heroes, making victory much more difficult.

Dragonstrike's miniatures are "compatible" with Hero Quest because they use a similar base and scale. Another compatible game is Fantasy Warriors (Orcs vs Dwarves). As fate would have it, TSR is now owned by Hasbro, which always owned Milton Bradley, which owns Hero Quest. So we now have D&D designers working alongside Stephen Baker (who worked on the original version of Hero Quest and drew inspiration from Dungeons and Dragons) designing the 2021 remake via Avalon Hill produced by Hasbro. So they could remake Dragon Strike too!

Contents List[edit]

I merged back in the article HeroQuest Contents because it was proposed for deletion as gamecruft. --Pixelface 09:22, 4 January 2007 (UTC)[reply]

I think it being deleted would be just fine. It was moved out of this page because it makes this page far too much of a laundry list. I've reverted its readdition. LWizard @ 16:36, 4 January 2007 (UTC)[reply]
Actualylth ere was some useful stuff in the contents list once it was paraphrased down - I've been able to deliver a section on the published expansions. GraemeLeggett 17:21, 4 January 2007 (UTC)[reply]

Body points and one other type of points?[edit]

Wasn't each of the four characters given two types of points? Body points, and one other type which was probably called either Mind points or Magic Points? I seem to recall that this second stat was printed on the character's card but was never used at all in the rules. Yet the article does not seem to mention this highly embarassing game design error at all. Can somebody who still owns the original box verify this? --Peter Knutsen 16:05, 10 April 2007 (UTC)[reply]

Mind Points were printed on the character cards. Mind points were occasionally used to defend against certain spells (Sleep comes to mind), but usually did not come into play, as few of the quests in the basic box included spell-casting villains. 65.42.26.190 19:13, 20 April 2007 (UTC) Schoop[reply]

HeroQuest isn't a game system[edit]

It isn't technically a game system (otherwise all games would be, more or less, game systems). It was dubbed a game system only because offgame promotion seems to attract to Americans, whereas ingame promotion attracts to Europeans. (Compare "Game System" with "High adventure in a world of magic!" and "Quest Pack" with "The adventure continues...")

Disagree. I own the NA version and it always also said "high adventure in a world of magic..." it functioned exactly the same as the EU original, that is, you first buy the basic box, and after that, you can buy Kellar's Keep, Return of the Witch Lord or whatever and add those but play the basic game using the content, assets, rules, from the original "game system." You can't just buy Kellar's Keep and play it on its own, you need the core stuff to make it work! So it is really a "game system" in every sense of the term even if the words "Game System" were printed prominently on the NA release but not the original EU release. ;) — Preceding unsigned comment added by 2604:2D80:5205:A800:E03A:5513:AD95:FD4C (talk) 20:25, 6 November 2020 (UTC)[reply]

Jigsaws[edit]

where in the world did this term for expansion/quest packs come from?

shadzar|Talk|contribs 03:38, 8 July 2007 (UTC)[reply]

Actually, I think that section is actually referring to the jigsaws that were made from the box art, rather than the expansion packs themselves. 82.6.97.81 15:18, 13 November 2007 (UTC)[reply]

is/was[edit]

my recent edit to revert the tense is due to the fact the game didn't spontaneously combust when its production run was stopped, therefore the game still exists even though it may not be able to be purchased form a retail outlet at this time. TSR was the company that made Dungeons and Dragons and that company no longer exists, thus past tense. if this is wrong then please explain here because i have always known it to be this way and would rather not get into an edit war over something like this if i am wrong about it. and sicne the game HeroQuest still exists, yup both my copies as still on the shelf, then past tense doesn't make any sense here. shadzar-talk 04:25, 21 March 2008 (UTC)[reply]

Remakes (HeroQuest Online)[edit]

HeroQuest seems to have a moderately sized online comunity using various tools, like client/server map viewing programs. Some more noticable online tools include: http://www.cokeandcode.com/hqabout (Unfinished and seemingly abandoned) http://www.kitana.org/playground/heroquest/heroquest.html (In Beta stage and tested regularly Wednesdays at 8:30 CET) —Preceding unsigned comment added by Cabbruzz (talkcontribs) 11:14, 9 June 2008 (UTC)[reply]

Clear Cross Reference[edit]

Further to the confusion between the two Heroquest RPGs I suggest that the summary paragraph of the two articles should make it clear which game is being referred to and include a short link to the other. Its reasonable to assume that a fair number of readers of either article will actually want the other article. NickHollingsworth (talk) 12:46, 27 October 2008 (UTC)[reply]

We don't disambiguate articles after the hatnote as a matter of style, and so as to avoid referencing Wikipedia itself in the article body. Chris Cunningham (not at work) - talk 13:49, 27 October 2008 (UTC)[reply]

Computer Games[edit]

Missing reference to the Gremlin computer game series: http://www.mobygames.com/game-group/hero-quest-series -- Hennis2 (talk) 22:44, 5 April 2009 (UTC)[reply]

Also, the link from List of Games Workshop video games directs here, so this really needs putting in. 212.169.20.230 (talk) 11:15, 18 May 2010 (UTC)[reply]

Genre[edit]

Isn't HeroQuest a dungeon crawl? Kintaro (talk) 10:54, 20 May 2010 (UTC)[reply]

Armory[edit]

I just got a copy of the game from a friend, however the armory list was not included so I can't buy weapons and armor without just making up a random amount. Does anyone with the game know what you can buy in the armory and for what prices. ThanksOmnisamaru (talk) 19:40, 11 November 2010 (UTC)[reply]

These types of posts aren't for Wikipedia but BoardGameGeek instead. Leitmotiv (talk) 23:49, 12 February 2018 (UTC)[reply]
Come visit http://www.yeoldeinn.com/ for info.

Dagger: 25 gold (1 attack die, can be thrown but is lost when thrown) Staff: 100 gold (1 attack die, diagonal) Helmet: 125 gold (1 extra defend die) Shortsword: 150 gold (2 attack dice) Shield: 150 gold (1 extra defend die, can't combine with staff) Toolkit: 250 gold (disarm traps, don't roll a skull) broadsword: 250 gold (2 attack dice) longsword: 350 gold (3 attack dice, diagonal) crossbow: 350 gold (3 attack dice ranged) battle axe: 450 gold (4 attack dice, can't combine with shield) chainmail: 500 gold (1 extra defend die) plate mail: 850 gold (2 extra defend dice, can't be combined with chain mail, reduces your movement to 1 red die)

The wizard can only use the toolkit, staff and dagger, from this list. He can't wear armor (but can find the Wizard's Cloak Artifact instead).

The EU (UK) version had Equipment cards instead of Armory sheet of the NA (US), but wizard could buy Bracers (1 extra defend die, 200 gold) and Cloak of Protection (1 extra defend die, 350 gold) that only he could use. Other heroes could buy hand axe (2 attack dice, throwable but is lost when thrown, 150 gold), and spear (2 attack dice, can attack diagonally, 150 gold). The EU version was very different, in that the Wizard could wear Borin's Armor and use the magic swords (Orc's Bane, Spirit blade) but in the NA version he cannot. — Preceding unsigned comment added by 2604:2D80:5205:A800:E03A:5513:AD95:FD4C (talk) 20:49, 6 November 2020 (UTC)[reply]

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From your friendly hard working bot.—cyberbot IITalk to my owner:Online 00:21, 14 August 2015 (UTC)[reply]

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