Slash'EM

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Slash'EM
Developer(s)The Slash'EM development team
Stable release
0.0.7E7F3 / December 30, 2006
Operating systemCross-platform
TypeRoguelike
LicenseMIT License
NetHack General Public License
Websitewww.slashem.org

Slash'EM (Super Lotsa Added Stuff Hack – Extended Magic) is a variant of the roguelike game NetHack that offers extra features, monsters, and items. Several of its novel features, such as the Monk class, "conducts" (voluntary challenges), and the Sokoban levels, have been reincorporated into NetHack.

The main dungeon in Slash'EM is much larger than in NetHack, introducing special levels such as the Sunless Sea, where a magic lamp lies, and the Guild of Disgruntled Adventurers, populated by "player monsters" (archaeologists, barbarians, and other playable Slash'EM classes).

Compared to NetHack, Gehennom comprises fewer levels, though it contains a special level for each demon lord and prince, including those who only appear when summoned in NetHack. These alterations serve to reduce player tedium that results from trekking through repetitive maze levels.

Development[edit]

Warren Cheung began Slash'EM development in 1997, basing it on a NetHack variant, Slash.[1]

Compatible graphical interfaces[edit]

Enhanced graphical options also exist, such as the isometric perspective of Vulture, or the three-dimensional rendering that noegnud offers. Vulture (previously Vulture's Claw) is a fork of the now-defunct Falcon's Eye project. Vulture adds additional graphics, sounds, bugfixes and performance enhancements and is under active development.[2]

References[edit]

  1. ^ Howard Wen (June 12, 2003). "Slash'EM: The Sum of All NetHacks". linuxdevcenter.com. O'Reilly. Archived from the original on 2008-12-25. Retrieved 2008-11-13.
  2. ^ "Vulture news". Archived from the original on 2010-09-20. Retrieved 2010-09-21.

External links[edit]